Curly Hair Rendering in Blender presents unique challenges due to the complex nature of curls, their light interaction, and movement patterns. The Morphic Studio shares information about the process of creating stunning Curly hair rendering using particle systems and converting them to mesh hair with the powerful 3D Hair Brush plugin. Whether you’re creating characters for animation, games, or high-resolution still renders, these techniques will improve your hair creation workflow.
Follow the Fundamentals of Hair in Blender
Before diving into the specific techniques for curly hair, it’s important to understand how Blender handles hair creation. At its core, Blender offers two primary approaches:
Particle-based hair – Quick to generate but can be performance-heavy and limited in styling options
Mesh-based hair – More control and better performance when rendering, but traditionally more time-consuming to create
The approach defined in this article combines the strengths of both methods, starting with the intuitive particle system and then converting to optimized mesh hair using specialized tools.
Setting Up Your Foundation: The Scalp Mesh
The basic to realistic hair starts with a properly prepared scalp mesh. For optimal results:
Creating an Effective Scalp Mesh
Ensure your character model has sufficient topology density in the scalp expanse
Create clean UV maps of the scalp region for texture placement
Set up a separate vertex group specifically for hair generation
Vertex Group Preparation
Creating a dedicated vertex group allows precise control over where hair grows:
In Edit Mode, select the vertices where you want hair to grow
Create a new vertex group (e.g., “Hair_Scalp”)
Assign the selected vertices to this group with full mass (1.0)
For graduated hair density, paint varying masss using Mass Paint mode
Creating Base Curly Hair with Particle Systems
Particle systems provide the fastest way to establish your initial hair structure.
Setting Up the Particle System
Select your character mesh
Negotiate to the Particle Properties panel
Click “+” to add a new particle system
Change the Type from “Emitter” to “Hair”
In the Vertex Groups section, select your “Hair_Scalp” group for density
Adjust the number of particles based on your desired hair density
Basic Hair Configuration
For a foundation that will work well for curly hair:
Set an appropriate hair length (usually between 0.1 and 0.5 Blender units)
Increase “Random” to around 0.05-0.15 for natural variation
Set “Children” to “Interpolated” for added density without performance impact
For curly hair, increase the “Segments” value to 10-15 for smoother curves
Creating the Curl Pattern
The “Kink” settings are crucial for defining your curl pattern:
In the Children > Kink section, set type to “Curl” for basic curls
Adjust the “Amplitude” (0.1-0.5) to control curl tightness
Modify “Clump” (0.4-0.8) to bundle hairs together naturally
Fine-tune “Shape” (0.7-1.0) to control curl distribution along strands
Styling with Particle Edit Mode
While the Kink settings create a general curl pattern, Particle Edit Mode allows for precise styling:
With your mesh selected, enter Particle Edit Mode
Use the “Comb” brush to shape hair direction and flow
Apply the “Puff” brush to add volume at the roots
Use “Length” brush to vary strand lengths for a natural look
The “Cut” brush helps create layered hairstyles
Advanced Styling Tips
For more defined curls:
Work in sections, styling one expanse at a time
Use smaller brush sizes for detailed work
Alternate between “Comb” and “Smooth” brushes for natural transitions
Create a reference board of curl patterns to guide your styling
Enhancing with Children Particles
Children particles add complexity and volume to your hairstyle:
Increase “Children” count to 10-20 for medium density (higher for very thick hair)
Set “Clump” to 0.6-0.8 for natural curl grouping
Add “Roughness” (0.02-0.05) for realistic imperfection
Enable “Hair Energetics” for animation projects
Curly Hair Rendering By The Morphic Studio
Converting to Mesh Hair with 3D Hair Brush
While particle hair looks good in certain circumstances, converting to mesh hair offers numerous advantages:
Better control over styling
Improved rendering performance
More realistic light interaction
Better compatibility with game engines
Installing the 3D Hair Brush Plugin
Download the 3D Hair Brush plugin from VFX Grace
In Blender, go to Edit > Preferences > Add-ons
Click “Install” and locate the downloaded ZIP file
Enable the add-on by checking its box
Converting Particle Hair to Hair Cards
Select your character mesh with the particle system
Open the N-panel in the 3D viewport
Negotiate to the “Hair Cards” tab
Choose “Convert Hair to Cards”
In the dialog box:
Select “Active” to convert only the current particle system
Enable “Convert Materials to Textures” if using Blender’s default hair materials
Set an appropriate subdivision magnitude (3-4 for curly hair)
Adjust thickness based on hair type (0.002-0.005 for human hair)
Refining Mesh Hair
After conversion, you can further refine your mesh hair:
Using 3D Hair Brush Tools
Select the newly created hair mesh
Use the 3D Hair Brush grooming tools to:
Adjust curl tightness and direction
Add flyaways for realism
Create volume variation
Define curl clumps
Material Refinement
Examine the converted materials and textures
Adjust specular and roughness maps for proper light interaction
Add subtle color variation using vertex colors or texture maps
For curly hair, consider increasing anisotropic properties to enhance strand definition
Layering for Complex Hairstyles
For more intricate curly hairstyles:
Create multiple particle systems for different sections of hair
Style each section independently in Particle Edit Mode
Convert each particle system separately
Combine the resulting meshes for a complete hairstyle
Tips for Realistic Curly Hair Rendering
Material Settings for Realistic Curly Hair Rendering
Base Material Properties
Parameter
Suggested Value
Effect on Curly Hair
Base Color
Vary from scalp to tip (darker at root)
Creates depth and dimension
Subsurface Scattering
0.15 – 0.25
Simulates light penetration through hair strands
Subsurface Radius
(0.5, 0.5, 0.5)
Controls depth of light penetration
Specular
0.4 – 0.6
Higher values for oilier hair, lower for dry curls
Roughness
0.3 – 0.7
Controls tightness of specular says (higher for coarse curls)
Anisotropic
0.8 – 1.0
Critical for proper light reflection along curved strands
Highest roughness (0.7-0.9), maximum anisotropic value, decreased specular
Mixed Pattern
Vary parameters using vertex color maps to control distribution
Color Variation Techniques
Technique
Implementation
Effect
Root-to-Tip Gradient
Use color ramp texture mapped to strand length
Natural color variation along strand
Strand Variation
Noise texture with medium scale
Subtle color differences between strands
Says Integration
Second UV map with targeted bright spots
Creates natural-looking says
Environmental Tint
Use ambient occlusion as mix factor
Darker colors in occluded expanses
Lighting Considerations
Use expanse lights rather than point lights to create soft illumination
Add a subtle rim light to define the hair silhouette
Consider HDRI environments for natural light interaction
For studio renders, use a three-point lighting setup with a hair light
Optimizing for Performance
Consider LOD (Magnitude of Detail) variants for interactive applications
Use texture baking to capture complex strand details
For dense hair, combine card-based and strand-based approaches
Consider using opacity maps for hair edges rather than high geometry counts
Animating Curly Hair
For projects requiring hair animation:
Add a Cloth modifier to the converted hair mesh
Configure Pin Groups to control which parts move freely
Adjust stiffness settings to match the bounce of curly hair
Use vertex groups to vary stiffness throughout the hairstyle
Troubleshooting Common Issues
Hair Appears Too Sparse After Conversion
Increase the number of particle hairs before conversion
Adjust the width of hair cards in the conversion settings
Consider adding multiple layers of converted hair
Unrealistic Light Interaction
Review material settings, particularly the anisotropic properties
Ensure normal maps are correctly oriented along strand direction
Add subtle roughness variation for more realistic specular says
Performance Issues with Dense Hair
Optimize particle counts and children multipliers
Consider converting only visible hair sections to mesh
Use hair cards for background characters and strand-based approach for hero characters
Finally
Creating Curly Hair Rendering in Blender involves following both the artistic and technical aspects of hair rendering. By starting with particle systems and converting to mesh hair using the 3D Hair Brush plugin, you can achieve beautiful results while maintaining creative control throughout the process.
Think of that realistic curly hair often involves:
Creating variation in curl tightness and direction
Paying close attention to light interaction with the complex curl structure
Adding subtle imperfections for natural results
Building up the hairstyle in layers
With practice and attention to detail, you’ll be able to create stunning curly hairstyles that enhance your character designs and bring them to life. The techniques presented in this guide serve as a foundation that you can build upon and adapt to your specific artistic needs and project requirements.
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