Hair creation has always been one of the more challenging aspects of 3D modeling and animation. With Blender3.3 Curves Hair, significant advancements have been made in the curve-based hair system, offering artists powerful new tools for creating realistic and stylized hair. The Morphic Studio shares the process of creating, styling, and optimizing Blender3.3 Curves Hair.
Follow Curve-Based Hair in Blender 3.3
Blender 3.3 offers two primary approaches to creating hair with curves:
Geometry Nodes Method – A procedural, non-destructive workflow that allows for energetic adjustments and optimization
Traditional Curve Modeling – Direct manipulation of curve objects with manual control over every aspect
Each method has its strengths, and many professional artists combine both approaches to achieve their desired results.
Setting Up Your Blender Environment
Before diving into hair creation, ensure your Blender 3.3 setup is optimal:
Switch to the Hair workspace from the top bar or create a custom layout
Enable the Extra Curves add-on in Preferences if not already active
Set your render engine to Cycles for the most accurate hair previews
Consider enabling the Node Wrangler add-on for easier material creation
Method 1: Creating Hair with Geometry Nodes
Geometry Nodes offer a non-destructive, procedural approach to hair creation, allowing for easy adjustments even after initial setup.
Step 1: Setup Proxy and Hair Deform Nodes
Geometry Nodes Setup Workflow
Create a base mesh for your character’s head
Add a Geometry Nodes modifier to this mesh
Create the generate_proxy node:
Add an Object Info node
Connect it to a new Group Input node
Add the generate_proxy node from the Add menu
Connect these nodes to create your proxy mesh
Select or create hair curves:
Either draw curves manually or use the Curves tool
Position them on the scalp of your character
Add the Hair_deform node:
Apply this node to your hair curves
Link it to the proxy mesh created earlier
This ensures the hair moves with the character
Regenerate the proxy if you make significant modifications to either the base mesh or hair curves
Step 2: Optimize Hair Curves with Geometry Nodes
Working with thousands of hair strands can quickly become resource-intensive. Geometry nodes offer excellent optimization tools:
Add a Resample Curve node to reduce vertices while maintaining the curve’s shape:
Set an appropriate length parameter (0.01-0.05 works well for most hair)
This dramatically reduces the number of vertices without visible quality loss
Use Instance on Points node to create child hairs:
Create a simple parent strand
Instance it multiple times with slight variations
This creates the illusion of more hair with minimal performance impact
Implement Level of Detail (LOD) nodes:
Create distance-based parameters that reduce hair complexity at a distance
Connect to camera distance for automatic optimization
Step 3: Prevent Hair Clipping
Hair clipping through the scalp or other objects is a common issue that can be solved with geometry nodes:
Add a “Curves Above” node setup:
Create a Position node for the scalp
Add a Compare node to check curve positions against the scalp
Delete or adjust curves that intersect with the scalp
Apply curve resampling to smoothen any abrupt changes:
Add a Resample Curve node after the clipping prevention nodes
This ensures hair remains smooth despite position adjustments
Step 4: Rigging Hair for Animation
For animated characters, properly rigged hair is essential:
Parent proxies to head bone:
Select the proxy mesh
Shift-select the armature
Press Ctrl+P to parent
Choose “Bone” and select the head bone
Transfer vertex groups from the body mesh if needed:
Select the hair proxy
Shift-select the body mesh
Use Data Transfer modifier to copy vertex groups
Assign armature to hair curves:
Add an Armature modifier to the curve object
Select the character’s armature
Adjust the vertex group assignments as needed
Prevent self-collision issues:
Adjust vertex groups to exclude problematic areas
Consider disabling self-collision for very complex hair
Method 2: Modeling Hair with Traditional Curves
The traditional curve modeling method gives you direct control over each hair strand, which is ideal for stylized hair or specific hairstyles.
Step 1: Initial Curve Setup
Add a curved path (Shift+A > Curve > Bezier):
This will be your hair strand
Position it on the character’s scalp
Add a Bezier circle for thickness:
Shift+A > Curve > Circle
Scale it down to an appropriate hair thickness
Name it something recognizable like “HairThickness”
Link the circle as a bevel object:
Select your hair strand curve
In the Object Data Properties panel, find the Geometry section
Under Bevel, select the circle from the Object dropdown
This extrudes the circle along your curve path
Step 2: Adjusting Width and Tilt
Realistic hair tapers from root to tip and follows the natural flow of the scalp:
Control width variation:
Select points along the curve
Press Alt+S to scale individual points
Make the root thicker and gradually taper to the tip
Adjust tilt for natural flow:
Select curve points
Press Ctrl+T and move the mouse
This rotates the bevel object around the curve
Adjust tilt to follow the natural direction of hair growth
Use a taper object for consistent width control:
Create a new curve to act as a taper profile
Shape it to represent how thickness changes along the strand
Assign it as a Taper Object in the curve settings
Step 3: Positioning and Duplicating Hair Strands
Creating a full head of hair requires strategic duplication and placement:
Duplicate base strands (Shift+D):
Create 5-10 base strand shapes that vary in length and curl
These will serve as your foundation
Use pivot point controls:
Press the Period basic to change pivot point
Select “3D Cursor” for more precise placement
Position the 3D cursor at the root of where you want new strands
Mirror strands across axes:
Select strands you want to mirror
Press Ctrl+M and choose an axis
Think of to correct the tilt after mirroring
Create hair in layers:
Start with underlayers and work outward
Build up density gradually
Use reference images to guide placement
Blender3.3 Curves Hair By The Morphic Studio
Creating Realistic Hair Materials
The right materials can raise your hair from good to great. Blender 3.3 offers powerful shader options for creating convincing hair materials.
Step 1: UV Mapping for Hair Curves
Enable UV mapping in curve settings:
Select your hair curves
In Object Data Properties > Shape panel
Check “Use UV for mapping”
This allows textures to flow along the hair strands
Set up proper UV coordinates:
The U coordinate runs along the length of the strand
The V coordinate wraps around the thickness
Step 2: Creating Hair Shader Networks
Hair Material Properties Table
Click to open component
Tap to open
Create a basic hair shader:
Add a Principled BSDF shader
Set Base Color to an appropriate hair color
Increase Specular to 0.8-1.0
Enable Subsurface Scattering with a low value (0.1-0.3)
Add texture variation with noise:
Create a Noise Texture node
Connect it to a Color Ramp
Mix with your base color
This creates subtle variations in hair color
Implement gradient colors:
Add a Gradient Texture node set to Linear
Connect the U coordinate from a Texture Coordinate node
Use this to create root-to-tip color variations
Darker roots transitioning to lighter tips looks natural
Apply anisotropic shading:
Enable Anisotropic in the Principled BSDF (0.5-0.9)
Set Anisotropic Rotation to follow the strand direction
This creates realistic light reflections along hair strands
Add translucency effects:
Create a Translucent BSDF
Mix with your main shader using a Mix Shader node
This simulates light passing through thin hair strands
Step 3: Adding Depth with Bump Mapping
For added realism, create microscopic details on the hair surface:
Add a Bump node:
Connect a Noise Texture with high Detail and low Scale
This simulates the cuticle structure of hair
Connect to Normal input:
Link the Bump node output to the Normal input of your shader
Keep strength low (0.1-0.3) for subtle effect
Advanced Techniques and Optimization
Styling Techniques
Create natural-looking curls:
Use the Curve Tool in Edit mode
Hold Shift while drawing to create smooth curves
For tight curls, use a spiral shape with the Screw modifier
Add flyaway hairs:
Duplicate a few strands
Adjust them to stick out slightly from the main hair mass
This breaks up the perfection and adds realism
Create energetic movement:
Add a Cloth simulation to hair curves
Use vertex groups to pin the roots
Bake the simulation for performance
Performance Optimization
Use proxy curves for viewport display:
Create simplified versions of your hair for the viewport
Set full-resolution curves for final rendering
Instance similar strands:
Create a few unique strands
Instance them across the scalp with variations
This saves on memory and computation
Level of Detail (LOD) system:
Create different detail levels of your hair
Switch between them based on camera distance
Troubleshooting Common Issues
Hair Appears Too Thin
Increase hair density:
Add more curve strands
Use child particles or instancing for additional volume
Adjust material settings:
Increase the width of the bevel object
Add subsurface scattering for more volume
Hair Clips Through Scalp or Clothes
Check curve origins:
Ensure hair roots start slightly above the scalp
Use the Shrinkwrap modifier to conform to the scalp
Use collision objects:
Create simplified collision meshes
Apply collision settings in physics properties
Hair Animation Looks Stiff
Add secondary motion:
Use soft body or cloth physics
Create vertex groups for root stiffness
Adjust animation damping:
Lower mass values for more responsive movement
Increase air resistance for trailing effects
Finally
Blender3.3 Curves Hair system offers unprecedented control and flexibility for creating realistic or stylized hair. By combining geometry nodes for optimization and management with traditional curve techniques for artistic control, you can make hair that not only looks amazing but also performs well in production environments.
Think of that hair creation is both technical and artistic—reference real hair frequently, study how light interacts with different hair types, and don’t be afraid to experiment with the powerful tools that Blender 3.3 provides.
Whether you’re creating a realistic human character or a stylized cartoon figure, mastering these curve-based hair techniques will significantly enhance your character creation workflow in Blender 3.3.
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